Isometric icon art for lab equipment and UI/ UX I made for the Facebook game CSI: Crime City in 2010. I designed the HUD, Pop-ups, Lab evidence processing, and lots of other things for this game.
Area/code partnered with Ubisoft on this expansion of their CSI property to Facebook.  The concept was to build a treasure-hunting mechanic on an isometric playing board, similar to other popular products at the time.  This game pioneered some groundbreaking features.
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